Session Design
Short, high-intensity runs that fit real mobile usage patterns: quick start, clear stakes, strong payoff.
I build mobile games with fast iteration, readable combat, and strong game feel. My current direction blends sarcastic horror atmosphere with short, intense sessions designed for iOS and Android players.
I'm Mladen Stojanović, a game developer focused on mobile-first action and survival experiences. I care most about what players feel moment-to-moment: movement response, hit feedback, readable chaos, and progression that keeps each run fresh.
Alongside production work, I prototype VR mechanics to test interaction ideas and bring the best parts back into mobile design where performance and clarity matter most.
My workflow is built around practical game pillars that match modern mobile play patterns.
Short, high-intensity runs that fit real mobile usage patterns: quick start, clear stakes, strong payoff.
In-run upgrades plus meta progression to create meaningful build choices and long-term retention.
Dark worlds with sarcastic personality, hand-crafted silhouettes, and readable combat under pressure.
Case-study style overview of the projects and systems I build.
Selected screenshots and gameplay clips from active game projects.
Wave pressure moment with XP gem collection.
Notebook-style management interface with ink-and-paper aesthetic.
Latest in-game footage preview.
Mobile roguelite wave survival with cynical humor, escalating enemy pressure, and upgrade-driven builds.
Role: Game Design, Gameplay Programming, Systems Prototyping
Platform: iOS and Android
Core Systems: timed waves, XP leveling, build choices, meta progression
Privacy Policy (iOS & Android)Dark-comedy idle/clicker concept built around a hand-drawn ink-and-paper notebook presentation.
Role: Game Design, UI Direction, Gameplay Programming
Visual Style: aged paper base, deep ink lines, controlled red accent feedback
Core Loop: target interaction, upgrade toolkit, passive resource growth
Small-scale VR experiments exploring interaction ideas that can translate into stronger mobile gameplay.
Role: Prototype Developer
Focus: interaction models, spatial feedback, motion readability
Transfer Value: mechanics adapted for mobile usability
Public GitHub projects related to gaming and built as Godot addons.
Loaded automatically from github.com/tntstupido.
Public Godot addon repositories will appear here.
Freelance support for studios and teams building mobile games.
Design and implementation of combat loops, enemy behaviors, progression systems, and moment-to-moment feel.
Fast playable prototypes to validate mechanics, session flow, and retention potential before full production.
Feature work tailored for touch controls, short sessions, and performance-aware execution on mobile hardware.
Join the private tester list for upcoming mobile builds and give early feedback.
Players who enjoy roguelite survival gameplay and fast session loops.
Testers willing to share concise feedback on controls, pacing, and difficulty.
Android/iOS users ready to test unstable pre-release builds.
Use the same Google account for all steps. If you see "App not available", step 1 is not completed.
Available for freelance game development, gameplay systems work, and mobile prototype production.