Session Design
Short, high-intensity runs that fit real mobile usage patterns: quick start, clear stakes, strong payoff.
I build mobile games with fast iteration, readable combat, and strong game feel — and productivity apps like Roomli that help couples, families, and roommates organize their shared lives. Both designed for iOS and Android.
I'm Mladen Stojanović, a mobile developer building both games and productivity apps. On the games side, I care most about what players feel moment-to-moment: movement response, hit feedback, readable chaos, and progression that keeps each run fresh. On the apps side, I build tools like Roomli that help people manage shared households — shopping, chores, bills, and everyday tasks — with the same mobile-first clarity.
Alongside production work, I prototype VR mechanics to test interaction ideas and bring the best parts back into mobile design where performance and simplicity matter most.
My game workflow is built around practical pillars that match modern mobile play patterns.
Short, high-intensity runs that fit real mobile usage patterns: quick start, clear stakes, strong payoff.
In-run upgrades plus meta progression to create meaningful build choices and long-term retention.
Dark worlds with sarcastic personality, hand-crafted silhouettes, and readable combat under pressure.
Case-study style overview of the projects and systems I build.
Selected screenshots from active game projects.
Wave pressure moment with XP gem collection.
Notebook-style management interface with ink-and-paper aesthetic.
Mobile roguelite wave survival with cynical humor, escalating enemy pressure, and upgrade-driven builds.
Role: Game Design, Gameplay Programming, Systems Prototyping
Platform: iOS and Android
Core Systems: timed waves, XP leveling, build choices, meta progression
Open Alpha & Beta Privacy Policy (iOS & Android)Dark-comedy idle/clicker concept built around a hand-drawn ink-and-paper notebook presentation.
Role: Game Design, UI Direction, Gameplay Programming
Visual Style: aged paper base, deep ink lines, controlled red accent feedback
Core Loop: target interaction, upgrade toolkit, passive resource growth
Small-scale VR experiments exploring interaction ideas that can translate into stronger mobile gameplay.
Role: Prototype Developer
Focus: interaction models, spatial feedback, motion readability
Transfer Value: mechanics adapted for mobile usability
Productivity and shared living apps for iOS and Android.
One app for couples, families, and roommates to manage shopping, chores, bills, and everyday household tasks together.
Stack: Flutter, Riverpod, GoRouter, Supabase
Features: Shopping lists, tasks/chores, bills, expense tracking, notifications
Platforms: iOS & Android
Learn more Privacy PolicyPublic GitHub projects related to gaming and built as Godot addons.
Loaded automatically from github.com/tntstupido.
Public Godot addon repositories will appear here.
Freelance support for studios and teams building mobile games and apps.
Design and implementation of combat loops, enemy behaviors, progression systems, and moment-to-moment feel.
Full-cycle Flutter app development — from UI design and state management to Supabase backend and store deployment.
Fast playable prototypes to validate mechanics, session flow, and retention potential before full production.
Available for mobile game and app development, gameplay systems work, and prototype production.