Mobile Games & Apps Developer

MOBILE GAMES & APPS, BUILT FOR REAL PEOPLE

I build mobile games with fast iteration, readable combat, and strong game feel — and productivity apps like Roomli that help couples, families, and roommates organize their shared lives. Both designed for iOS and Android.

Mobile games Shared living apps Mobile-first design

ABOUT

I'm Mladen Stojanović, a mobile developer building both games and productivity apps. On the games side, I care most about what players feel moment-to-moment: movement response, hit feedback, readable chaos, and progression that keeps each run fresh. On the apps side, I build tools like Roomli that help people manage shared households — shopping, chores, bills, and everyday tasks — with the same mobile-first clarity.

Alongside production work, I prototype VR mechanics to test interaction ideas and bring the best parts back into mobile design where performance and simplicity matter most.

GAME DESIGN FOCUS

My game workflow is built around practical pillars that match modern mobile play patterns.

Session Design

Short, high-intensity runs that fit real mobile usage patterns: quick start, clear stakes, strong payoff.

Progression Systems

In-run upgrades plus meta progression to create meaningful build choices and long-term retention.

Tone and Atmosphere

Dark worlds with sarcastic personality, hand-crafted silhouettes, and readable combat under pressure.

GAME DEVELOPMENT

Case-study style overview of the projects and systems I build.

Selected screenshots from active game projects.

Die Laughing roguelite gameplay with enemy waves and XP gems

Gameplay Screenshot 01

Wave pressure moment with XP gem collection.

Red Ink Manager gameplay screenshot with notebook aesthetic

Red Ink Manager Screenshot

Notebook-style management interface with ink-and-paper aesthetic.

Flagship Concept

Die Laughing

Mobile roguelite wave survival with cynical humor, escalating enemy pressure, and upgrade-driven builds.

Role: Game Design, Gameplay Programming, Systems Prototyping

Platform: iOS and Android

Core Systems: timed waves, XP leveling, build choices, meta progression

Open Alpha & Beta Privacy Policy (iOS & Android)
Management Clicker Prototype

Red Ink Manager

Dark-comedy idle/clicker concept built around a hand-drawn ink-and-paper notebook presentation.

Role: Game Design, UI Direction, Gameplay Programming

Visual Style: aged paper base, deep ink lines, controlled red accent feedback

Core Loop: target interaction, upgrade toolkit, passive resource growth

Experimental Track

VR Mechanics Lab

Small-scale VR experiments exploring interaction ideas that can translate into stronger mobile gameplay.

Role: Prototype Developer

Focus: interaction models, spatial feedback, motion readability

Transfer Value: mechanics adapted for mobile usability

APPS

Productivity and shared living apps for iOS and Android.

Shared Living App

Roomli

One app for couples, families, and roommates to manage shopping, chores, bills, and everyday household tasks together.

Stack: Flutter, Riverpod, GoRouter, Supabase

Features: Shopping lists, tasks/chores, bills, expense tracking, notifications

Platforms: iOS & Android

Learn more Privacy Policy

GODOT ADDONS

Public GitHub projects related to gaming and built as Godot addons.

Loaded automatically from github.com/tntstupido.

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Public Godot addon repositories will appear here.

SERVICES

Freelance support for studios and teams building mobile games and apps.

Gameplay Systems Development

Design and implementation of combat loops, enemy behaviors, progression systems, and moment-to-moment feel.

Mobile App Development

Full-cycle Flutter app development — from UI design and state management to Supabase backend and store deployment.

Rapid Prototyping

Fast playable prototypes to validate mechanics, session flow, and retention potential before full production.

CONTACT

Available for mobile game and app development, gameplay systems work, and prototype production.