Horror Idle Clicker · Coming to Steam

MANAGE THE HORROR

Slasher Manager is a horror idle/clicker where you play the manager of a summer camp slasher. Click to build your body count, upgrade your methods, complete 9 themed levels, and unlock a deep prestige skill tree.

Idle Clicker Horror Steam Single Player Indie Hand-Drawn

WHAT IS SLASHER MANAGER?

Slasher Manager turns the slasher horror subgenre into a satisfying incremental game. You start with a single victim click and grow into a mass-casualty operation across 9 summer-camp-themed levels.

It is designed as a low-pressure idle game with a darkly comic tone — every upgrade and achievement leans into the absurdity of managing a horror franchise like a business.

FEATURES

Click, upgrade, repeat — with depth for the long haul.

Satisfying Click Loop

One-tap kills, passive auto-progression, and big-number moments as your body count climbs.

9 Themed Levels

Each level brings new victims, settings, and difficulty modifiers — from summer camp to suburbia to hospital.

60+ Upgrades

Build your arsenal from classics to improvised methods, each with its own stat curve and visual.

Prestige Skill Tree

Reset for permanent bonuses across 4 branches — Combat, Economy, Meta, and Risk.

50+ Achievements

Meta goals to chase between runs, from progression milestones to mastery and secret unlocks.

Hand-Drawn Notebook

Sketch aesthetic with torn paper, ink textures, masking tape, and typewriter fonts.

SCREENSHOTS

Slasher Manager in its current development build.

Slasher Manager main gameplay view with victim panel and resource readout
Main Gameplay
Slasher Manager upgrade shop with weapons and methods
Upgrade Shop · Coming soon
Slasher Manager prestige skill tree with four branches
Prestige Tree · Coming soon
Slasher Manager achievements panel
Achievements · Coming soon
Slasher Manager level transition with notebook aesthetic
Level Transition · Coming soon

GET SLASHER MANAGER

Slasher Manager is currently in development. A Steam page will be added once the game is closer to launch — for now, follow along on this site and itch.io for updates.