Mobile Games & Apps Developer

MOBILE GAMES & APPS, BUILT FOR REAL PEOPLE

I build mobile games with fast iteration, readable combat, and strong game feel — and productivity apps like Roomli that help couples, families, and roommates organize their shared lives. Both designed for iOS and Android.

Mobile games Shared living apps Mobile-first design

ABOUT

I'm Mladen Stojanović, a mobile developer building both games and productivity apps. On the games side, I care most about what players feel moment-to-moment: movement response, hit feedback, readable chaos, and progression that keeps each run fresh. On the apps side, I build tools like Roomli that help people manage shared households — shopping, chores, bills, and everyday tasks — with the same mobile-first clarity.

Alongside production work, I prototype VR mechanics to test interaction ideas and bring the best parts back into mobile design where performance and simplicity matter most.

GAME DESIGN FOCUS

My game workflow is built around practical pillars that match modern mobile play patterns.

Session Design

Short, high-intensity runs that fit real mobile usage patterns: quick start, clear stakes, strong payoff.

Progression Systems

In-run upgrades plus meta progression to create meaningful build choices and long-term retention.

Tone and Atmosphere

Dark worlds with sarcastic personality, hand-crafted silhouettes, and readable combat under pressure.

GAME DEVELOPMENT

Case-study style overview of the projects and systems I build.

Die Laughing roguelite gameplay with the Interns enemy wave Flagship — Now Live

Die Laughing

Mobile roguelite wave survival with cynical humor, escalating enemy pressure, and upgrade-driven builds.

Role: Game Design, Gameplay Programming, Systems Prototyping

Platform: iOS and Android

Core Systems: timed waves, XP leveling, build choices, meta progression

Rule Rings puzzle board with geometric tokens and overlapping ring constraints Daily Logic Puzzle

Rule Rings

A clean deduction puzzle where players place geometric tokens into overlapping rings until every visible rule is satisfied.

Role: Game Design, Puzzle Systems, Prototyping

Core Loop: read constraints, test placements, resolve conflicts, solve board

Positioning: calm daily brain game with system-first puzzle depth

Ball Sort main menu with colorful balls arranged in glass tubes Color Sorting Puzzle

Ball Sort

A relaxing color-sorting puzzle with 100 levels, endless mode, and a date-based daily challenge.

Role: Game Design, Puzzle Systems, Mobile Development

Core Loop: move the top ball, group matching colors, solve each tube

Slasher Manager cover art with hand-drawn notebook aesthetic Horror Idle Clicker · Coming to Steam

Slasher Manager

Dark-comedy horror idle/clicker where you play the manager of a summer camp slasher. Click to build your body count across 9 themed levels, upgrade your methods, and unlock a deep prestige skill tree.

Role: Game Design, UI Direction, Gameplay Programming, Art Direction

Visual Style: aged paper base, deep ink lines, controlled red accent feedback, masking tape textures

Core Loop: target interaction, upgrade toolkit, passive resource growth, prestige reset, achievements

Target: 60+ upgrades, 50+ achievements, 30+ prestige nodes across 4 branches

Experimental Track

VR Mechanics Lab

Small-scale VR experiments exploring interaction ideas that can translate into stronger mobile gameplay.

Role: Prototype Developer

Focus: interaction models, spatial feedback, motion readability

Transfer Value: mechanics adapted for mobile usability

Suguru Tectonic irregular-region logic puzzle gameplay Daily Logic Puzzle · Android

Suguru Tectonic

A calm logic puzzle built around irregular regions, adjacency rules, and deliberate deduction. Every move is designed to be readable and explainable.

Role: Game Design, Puzzle Systems, Flutter Development

Features: Core puzzles, Daily Puzzle, interactive tutorial, Smart Hint explanations, Notes, dark mode

Platform: Android / Google Play

APPS

Productivity and shared living apps for iOS and Android.

Devlog #05 · Sep 10, 2026

Late Mourner: A Character That Arrives Too Late

A four-frame Die Laughing enemy sheet — strong silhouette, readable movement, and an attack pose built for mobile horde combat.

Roomli shared home organizer app screenshot Shared Living App

Roomli

One app for couples, families, and roommates to manage shopping, chores, bills, and everyday household tasks together.

Stack: Flutter, Riverpod, GoRouter, Supabase

Features: Shopping lists, tasks/chores, bills, expense tracking, notifications

Platforms: iOS & Android

Yurui gentle habit tracker home screen Habit Building App

Yurui

Gentle habit tracker focused on one active habit, completion-rate mindset, and no streak shame pressure.

Stack: Flutter, Riverpod, Hive, Firebase, RevenueCat

Features: One-habit focus, reminders, share cards, premium themes

Platforms: iOS & Android

DEVLOG

Building in public — what shipped, what's broken, and where the design is going.

Devlog #04 · Jul 26, 2026

L1 + L2 Image Set Complete

Two map backgrounds, ten victim portraits, one boss portrait — the asset set the web demo will run on.

Devlog #03 · Jul 21, 2026

All Sub-Menus Live + Audio Complete

7 sub-menus polished to spec, menu music loops in real-time, and difficulty cards go text-free.

Devlog

All posts

Full archive of Slasher Manager, Die Laughing, and solo-project development notes.

GODOT ADDONS

Public GitHub projects related to gaming and built as Godot addons.

Loaded automatically from github.com/tntstupido.

Open Source

Godot addons on GitHub

Gameplay utilities and editor plugins built alongside production games.

Source: github.com/tntstupido

SERVICES

Freelance support for studios and teams building mobile games and apps.

Gameplay Systems Development

Design and implementation of combat loops, enemy behaviors, progression systems, and moment-to-moment feel.

Mobile App Development

Full-cycle Flutter app development — from UI design and state management to Supabase backend and store deployment.

Rapid Prototyping

Fast playable prototypes to validate mechanics, session flow, and retention potential before full production.

CONTACT

Available for mobile game and app development, gameplay systems work, and prototype production.