Mobile Roguelite Game Developer

DARK HUMOR, TIGHT LOOPS, MOBILE-FIRST EXECUTION

I build mobile games with fast iteration, readable combat, and strong game feel. My current direction blends sarcastic horror atmosphere with short, intense sessions designed for iOS and Android players.

10-15 min sessions Roguelite survival systems VR experimentation

ABOUT

I'm Mladen Stojanović, a game developer focused on mobile-first action and survival experiences. I care most about what players feel moment-to-moment: movement response, hit feedback, readable chaos, and progression that keeps each run fresh.

Alongside production work, I prototype VR mechanics to test interaction ideas and bring the best parts back into mobile design where performance and clarity matter most.

DESIGN FOCUS

My workflow is built around practical game pillars that match modern mobile play patterns.

Session Design

Short, high-intensity runs that fit real mobile usage patterns: quick start, clear stakes, strong payoff.

Progression Systems

In-run upgrades plus meta progression to create meaningful build choices and long-term retention.

Tone and Atmosphere

Dark worlds with sarcastic personality, hand-crafted silhouettes, and readable combat under pressure.

PROJECTS

Case-study style overview of the projects and systems I build.

Selected screenshots and gameplay clips from active game projects.

Die Laughing alpha gameplay screenshot

Gameplay Screenshot 01

Wave pressure moment with XP gem collection.

Red Ink Manager gameplay screenshot

Red Ink Manager Screenshot

Notebook-style management interface with ink-and-paper aesthetic.

Gameplay Video

Latest in-game footage preview.

Flagship Concept

Die Laughing

Mobile roguelite wave survival with cynical humor, escalating enemy pressure, and upgrade-driven builds.

Role: Game Design, Gameplay Programming, Systems Prototyping

Platform: iOS and Android

Core Systems: timed waves, XP leveling, build choices, meta progression

Privacy Policy (iOS & Android)
Management Clicker Prototype

Red Ink Manager

Dark-comedy idle/clicker concept built around a hand-drawn ink-and-paper notebook presentation.

Role: Game Design, UI Direction, Gameplay Programming

Visual Style: aged paper base, deep ink lines, controlled red accent feedback

Core Loop: target interaction, upgrade toolkit, passive resource growth

Experimental Track

VR Mechanics Lab

Small-scale VR experiments exploring interaction ideas that can translate into stronger mobile gameplay.

Role: Prototype Developer

Focus: interaction models, spatial feedback, motion readability

Transfer Value: mechanics adapted for mobile usability

GODOT ADDONS

Public GitHub projects related to gaming and built as Godot addons.

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SERVICES

Freelance support for studios and teams building mobile games.

Gameplay Systems Development

Design and implementation of combat loops, enemy behaviors, progression systems, and moment-to-moment feel.

Rapid Prototyping

Fast playable prototypes to validate mechanics, session flow, and retention potential before full production.

Mobile Optimization Mindset

Feature work tailored for touch controls, short sessions, and performance-aware execution on mobile hardware.

CLOSED ALPHA TEST

Join the private tester list for upcoming mobile builds and give early feedback.

Who This Is For

Players who enjoy roguelite survival gameplay and fast session loops.

Testers willing to share concise feedback on controls, pacing, and difficulty.

Android/iOS users ready to test unstable pre-release builds.

Short Feedback Form

CONTACT

Available for freelance game development, gameplay systems work, and mobile prototype production.