BUILDING IN PUBLIC
Solo development log for Slasher Manager, Die Laughing, and other projects. Updates on what shipped, what's broken, and where the design is going.
Bile Cantor: A Voice for No Exit
A more dynamic ranged enemy for Die Laughing's upcoming No Exit mode — stronger movement poses, a grounded visual anchor, and an acid attack that returns cleanly to play.
Late Mourner: A Character That Arrives Too Late
A four-frame enemy sheet for Die Laughing — strong silhouette, readable movement, and an attack pose designed to survive the chaos of a mobile horde.
L1 + L2 Image Set Complete, Web Demo Prep Begins
Two map backgrounds, ten victim portraits, one boss portrait — all in the new ink-and-paper deranged-killer-notebook aesthetic. The asset set the web demo will run on. Hex-locked colors, true circle enforcement, 70% scale, and handcraft pass on every render.
All Sub-Menus Live + Audio System Complete
7 sub-menus polished to spec, menu music now loops and updates in real-time, in-game settings gets a dark horror palette, and the difficulty cards are finally text-free.
Responsive UI Complete + Shop Upgrade
Landscape pivot finalization (0 free-standing Position nodes) and shop density upgrade — ScrollContainer with affordability sort, 6 displayed upgrades per refresh. Same pattern as Cookie Clicker and Egg Inc.
Main Menu Reveal
A full visual overhaul of the main menu blending VHS horror with hand-drawn ink-and-paper notebook aesthetics. The masked figure, scattered index cards, and VHS scanline overlay explained.