Devlog

BUILDING IN PUBLIC

Solo development log for Slasher Manager, Die Laughing, and other projects. Updates on what shipped, what's broken, and where the design is going.

Bile Cantor launching a bright acid attack across the simplified square-tile arena
Devlog #06 · Die Laughing

Bile Cantor: A Voice for No Exit

A more dynamic ranged enemy for Die Laughing's upcoming No Exit mode — stronger movement poses, a grounded visual anchor, and an acid attack that returns cleanly to play.

September 12, 2026 · 5 min read
Late Mourner four-frame character sheet shown in the Godot editor
Devlog #05 · Die Laughing

Late Mourner: A Character That Arrives Too Late

A four-frame enemy sheet for Die Laughing — strong silhouette, readable movement, and an attack pose designed to survive the chaos of a mobile horde.

September 10, 2026 · 4 min read
L1 Lake Camp map background in the Godot editor rendered in the new deranged-killer-notebook sketch style with X-eyed stick figures and notebook scrawls
Devlog #04

L1 + L2 Image Set Complete, Web Demo Prep Begins

Two map backgrounds, ten victim portraits, one boss portrait — all in the new ink-and-paper deranged-killer-notebook aesthetic. The asset set the web demo will run on. Hex-locked colors, true circle enforcement, 70% scale, and handcraft pass on every render.

July 26, 2026 · 5 min read
Godot editor on the left with the main_menu scene tree (MainActionButton, NewGameButton, CardsContainer) and the running game on the right showing the new NEW GAME button below CONTINUE
Devlog #03

All Sub-Menus Live + Audio System Complete

7 sub-menus polished to spec, menu music now loops and updates in real-time, in-game settings gets a dark horror palette, and the difficulty cards are finally text-free.

July 21, 2026 · 4 min read
Slasher Manager landscape two-page spread in the Godot editor — responsive UI with cream duck-tape top bar
Devlog #02

Responsive UI Complete + Shop Upgrade

Landscape pivot finalization (0 free-standing Position nodes) and shop density upgrade — ScrollContainer with affordability sort, 6 displayed upgrades per refresh. Same pattern as Cookie Clicker and Egg Inc.

July 18, 2026 · 4 min read
Slasher Manager main menu with VHS cover and ink-and-paper index cards
Devlog #01

Main Menu Reveal

A full visual overhaul of the main menu blending VHS horror with hand-drawn ink-and-paper notebook aesthetics. The masked figure, scattered index cards, and VHS scanline overlay explained.

July 18, 2026 · 3 min read