Devlog

BUILDING IN PUBLIC

Solo development log for Slasher Manager and other projects. Updates on what shipped, what's broken, and where the design is going.

L1 Lake Camp map background in the Godot editor rendered in the new deranged-killer-notebook sketch style with X-eyed stick figures and notebook scrawls
Devlog #04

L1 + L2 Image Set Complete, Web Demo Prep Begins

Two map backgrounds, ten victim portraits, one boss portrait — all in the new ink-and-paper deranged-killer-notebook aesthetic. The asset set the web demo will run on. Hex-locked colors, true circle enforcement, 70% scale, and handcraft pass on every render.

July 26, 2026 · 5 min read
Godot editor on the left with the main_menu scene tree (MainActionButton, NewGameButton, CardsContainer) and the running game on the right showing the new NEW GAME button below CONTINUE
Devlog #03

All Sub-Menus Live + Audio System Complete

7 sub-menus polished to spec, menu music now loops and updates in real-time, in-game settings gets a dark horror palette, and the difficulty cards are finally text-free.

July 21, 2026 · 4 min read
Slasher Manager landscape two-page spread in the Godot editor — responsive UI with cream duck-tape top bar
Devlog #02

Responsive UI Complete + Shop Upgrade

Landscape pivot finalization (0 free-standing Position nodes) and shop density upgrade — ScrollContainer with affordability sort, 6 displayed upgrades per refresh. Same pattern as Cookie Clicker and Egg Inc.

July 18, 2026 · 4 min read
Slasher Manager main menu with VHS cover and ink-and-paper index cards
Devlog #01

Main Menu Reveal

A full visual overhaul of the main menu blending VHS horror with hand-drawn ink-and-paper notebook aesthetics. The masked figure, scattered index cards, and VHS scanline overlay explained.

July 18, 2026 · 3 min read