MAIN MENU REVEAL

The first Slasher Manager devlog. A full visual overhaul of the main menu blending VHS horror with hand-drawn ink-and-paper notebook aesthetics.

Slasher Manager main menu with VHS cover art, masked slasher figure, and scattered ink-and-paper index cards

Welcome to the first Slasher Manager devlog. This is where I'll share what I'm working on, what shipped, what's broken, and where the design is going.

This week, the main menu got a complete visual overhaul. The new look blends two visual languages that drove the original mockup: a VHS horror cover and a hand-drawn ink-and-paper notebook. The result is a single 16:9 screen that feels like an old VHS tape case torn open over a detective's notebook.

WHAT YOU'RE LOOKING AT

Under the hood: every card, the masking tape, the background figure are Godot Control nodes — no runtime layout overrides. The VHS effect is a single shader applied to a TextureRect overlay. The whole thing is scene-first.

WHAT'S NEXT

The responsive in-game layout — topbar with resources, two-page notebook spread for hunt area and shop — is the second priority. The Steam page goes live as soon as the build is closer to ready.

Follow along here and on itch.io for updates. If you have feedback on the menu direction, I'd love to hear it.

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